Whiskey Business, led by Lance Bailey, was developed start to finish in 4 weeks. Lance started our group on this journey with only the inspiration of a single phrase, the phonetic “wiz key business.”
This postmortem covers Whiskey Business for the month of May. Reflecting on our four-week journey, 8 of us had the following notes:
Need to Keep
Everyone involved in Design
Having someone else make decisions about the application can be nice too, but everyone having a vote made the entire dev process more interesting.
Brainstorming design process with poll.ly voting worked well, especially for those at home
The increased diversity and hands on the project helped us come up with something unique
Git. It’s hard but the most elegant, stable and fastest collaborative tool. It’s also used, in the same way we use it, by other successful indie devs.
Very hard problems to solve – Difficulty regulator for example – can be very compelling reasons to be involved in the group
Unity Hub is a helpful tool for different versions of unity
Art assets sent to a git expert is a viable way to work on this team, especially for those unwilling or unable to learn a new technology tool like git.
The group remains a great networking opportunity
Need to Improve
Put more information in Pull Requests.
Solution: Having seen a good example of this, having more people put more information would be helpful for admins. It helps organizers understand what may be incomplete and should be elevated to a new issue or bug.
Merge conflict with game objects and Scenes. It is especially painful to merge scenes in Unity.
Solution: Always work in different scenes?
Possible: Use scene “cloud spaces” so we’re all using the same scene (or whatever) to develop. Next Cloud or Dropbox could work.
Git push problems from certain computers or users.
Solution: Console expertise. Make FAQ for console commands
Avoca (our local coffee shop) is hard to work at. As our group grows, we need more space and electrical outlets.
Solution: Simpli.fi as primary and The Usual (local bar) as backup when Simpli.fi is unavailable.
Postmortem process can be grueling (although necessary)
Solution: Future postmortems should be had over drinks at The Usual.
Challenges and Goals for the future
Analytics
Multiplayer again
An Unreal team
Tutorial workshops for engine technologies we’re working with
VR/AR prototype