Whiskey Business, led by Lance Bailey, was developed start to finish in 4 weeks. Lance started our group on this journey with only the inspiration of a single phrase, the phonetic “wiz key business.”
This postmortem covers Whiskey Business for the month of May. Reflecting on our four-week journey, 8 of us had the following notes:
Need to Keep
Everyone involved in Design
Having someone else make decisions about the application can be nice too, but everyone having a vote made the entire dev process more interesting.
Brainstorming design process with poll.ly voting worked well, especially for those at home
The increased diversity and hands on the project helped us come up with something unique
Git. It’s hard but the most elegant, stable and fastest collaborative tool. It’s also used, in the same way we use it, by other successful indie devs.
Very hard problems to solve – Difficulty regulator for example – can be very compelling reasons to be involved in the group
Unity Hub is a helpful tool for different versions of unity
Art assets sent to a git expert is a viable way to work on this team, especially for those unwilling or unable to learn a new technology tool like git.
The group remains a great networking opportunity
Need to Improve
Put more information in Pull Requests.
Merge conflict with game objects and Scenes. It is especially painful to merge scenes in Unity.
Git push problems from certain computers or users.
Avoca (our local coffee shop) is hard to work at. As our group grows, we need more space and electrical outlets.
Postmortem process can be grueling (although necessary)
Challenges and Goals for the future