Nosferatu was developed start to finish in 7 weeks, 3 weeks of planning and 4 weeks of development. The game was conceived after determining that we wanted to sharpen our skills with Networking and 3D art.
Our group swelled to over 12 contributors this month. Half of us sat down over coffee one Sunday afternoon to discuss the highlights. This postmortem covers Hearthome for the month of April. Here are our notes:
As a team, Mike, Zane, Lance, Luis and I sat down and discussed what went well with both of our chess games and what could be improved moving forward with our games. This postmortem covers Mini Chess for both February and March. Here are our notes.