August 1, 2018

Nosferatu was developed start to finish in 7 weeks, 3 weeks of planning and 4 weeks of development.  The game was conceived after determining that we wanted to sharpen our skills with Networking and 3D art.

Game Specific

  1. We went really big on this project - addi...

June 2, 2018

Whiskey Business, led by Lance Bailey, was developed start to finish in 4 weeks.  Lance started our group on this journey with only the inspiration of a single phrase, the phonetic “wiz key business.”

This postmortem covers Whiskey Business for the month of May.  Reflec...

May 1, 2018

Our group swelled to over 12 contributors this month. Half of us sat down over coffee one Sunday afternoon to discuss the highlights.  This postmortem covers Hearthome for the month of April.  Here are our notes:

Need to Keep

  • GitHub, though cumbersome to learn at fir...

April 1, 2018

As a team, Mike, Zane, Lance, Luis and I sat down and discussed what went well with both of our chess games and what could be improved moving forward with our games.  This postmortem covers Mini Chess for both February and March.  Here are our notes.

Need to Keep

  • The...

February 1, 2018

This Postmortem was simple, because it hardly happened.  This postmortem covers Maurice and his Rooster for the month of January. 

Mike and I sat down after trying to pick apart why January's game was developed essentially by Mike alone.  We came to the conclusion that...

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Our Recent Posts

Nosferatu Postmortem

August 1, 2018

Whiskey Business Postmortem

June 2, 2018

Hearthome Postmortem

May 1, 2018

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